Infinite Warfare Beta Review

    Call of Duty: Infinite Warfare arrives in an extremely crowded marketplace surrounded by competition. Never has the FPS genre had so many quality games launching in such a short space of time. Usually, CoD arrives late to the genre and steals the show. Unfortunately, despite a stellar campaign and outstanding visuals, Infinite Warfare not only fails to go toe-to-toe with 2016’s best bangers, but can’t even compete with its own predecessors, most notably the one that comes bundled in the £70 box.
While the Call of Duty series has become synonymous with intense and addictive multiplayer, it’s a pleasant surprise that the quality of the single player campaigns has steadily improved in recent years, which continues in Infinite Warfare.
The general plot is simple: the human race simply couldn’t stop pillaging Earth, so branched out to the solar system to mine for resources in the galaxy (rather than learning to recycle). As the world united it formed the UNSA, but an evil splinter faction also formed: the Settlement Defence Front, led by Kit Harrington’s character.
Unfortunately, the narrative itself is a bit thin, not helped by Harrington’s transient antagonist spending more time yelling at a small screen in the upper right of your HUD like an angry YouTuber than being an intimidating presence. The lack of a tangible ‘thing’ to fight against means the larger plot passes you by for long spells, but this is countered by excellent performances delivered by your squad, making the minute-to-minute dialogue entertaining enough to enjoy the ride.

    E3N (Ethan) – the charismatic, cybernetic android – is a particular highlight throughout with genuinely funny lines and quips, and his relationship with lead character Nick Reyes can be surprisingly touching at times. 

    What helped keep me so engaged with these characters and made the campaign such an immersive experience is the near-complete lack of loading screens. Infinity Ward should be applauded for the way it has managed to mask load times behind in-game transitions, like Nick Reyes moving from control room to his fighter jet. It always keeps you ‘in the fight’ rather than sitting and watching a bar fill up – also known as the time to check Twitter.
The minute-to-minute gameplay is also excellent, with some subtle innovations making a big difference. 
Fighting in Infinite Warfare’s tightly-structured environments brings its immensely satisfying combat to the forefront. Each gun fires with real weight and punch, making every encounter intense and engaging. There are also a number of subtle improvements which really make a difference. For example, the aiming reticule now uses a traffic light system which makes it much easier to know when you’ve killed a target. The reticule will flash white for a hit, yellow for gravely injured and red for the fatal blow. This helps alleviate the annoyance of the continued bullet-sponge enemies, as it’s now much clearer when they’re actually down.
There’s also some new weaponry at your disposal. Aside from all the futuristic guns and energy weapons, the most notable new toy is the seekers – lethal spider-like grenades which hunt down and latch onto the nearest target before literally blowing them to pieces. It can be incredibly visceral when a seeker grabs a human. 

    Another great addition is how the HUD informs you of the kills a grenade has gained. After a lethal explodes, the screen will display little crosses marked with “Kill” next to each enemy who died from the explosion, as well as yellow markers for any fatally wounded enemy, meaning you know where to aim to kill off the few remaining baddies.

    The new space flight combat sections are also well-executed. Flying around in the UNSA’s Jackals is a bit like EVE: Valkryie on steroids; the action is so fast-paced at first it’ll be tough to keep up. But once you adjust to the frantic action, the combination of tight controls and freedom of movement within the battle arena makes for some very intense battles, helped by some aggressive and agile AI that put up some feisty competition.
It’s a shame that, despite the campaign’s excellence, the majority of gamers will barely touch it, jumping instead to the series’ crown jewel, multiplayer. It is then even more disappointing that this is the weakest it’s been since Call of Duty: Ghosts.
At times multiplayer can be as intense, thrilling and control-smashingly frustrating as the series’ best, but for the most part it’s mundane, uninspired and worst of all includes a fundamentally broken metagame the devolves into a painful grind.
Infinity Ward has taken inspiration from Advanced Warfare in its gun variety, but in its implementation of the same principle created a terribly imbalanced system that basically becomes pay-to-win.

    In Advanced Warfare, each gun had numerous mods. These mods offered improvements to some stats and downgrades to others. For example, a submachine gun mod could have better range but worse stability. It’s a trade-off that ensures there remains a balance in the player-vs-player combat. No gun is ‘better’ – just different.

   In Infinite Warfare, mods improve upon the base weapon with no downsides. Meaning that if I come up against somebody with the same weapon, but they have the upgraded mod, that person has the better chance of winning. For example, the “Epic” version of the ERAD SMG includes an under-barreled shotgun and an entirely additional weapon, as well as reduced recoil.
Also, with the way that salvage needs to be painfully grinded to be able to buy anything (it can take several hours to be able to afford a single gun upgrade), don’t be surprised if microtransactions don’t soon seep their way into Infinite Warfare. Salvage has already become a microtransaction of sorts, as players who purchase the season pass receive 1,000 of it. It’s an awful system that turns everything into a painful grind, except without any of the thrill of progression.

    It’s tragic that the team that bears the name of the developer that revolutionised multiplayer shooters in 2007 can’t come up with a single novel idea of its own. Instead, Infinity Ward rehashes concepts implemented either in previous CoD entries or other franchises, and fails to do so with anywhere near the same level of finesse.

   The RIGS system doesn’t have the same character as Black Ops 3’s Specialists, let alone Overwatch’s plethora of iconic heroes. Each character type looks the same as the last: bland and uninteresting, with no backstory to give us any reason to invest in any of them. Wall-running is slow and actually leaves the runner at a disadvantage, making it far worse than seen in the likes of Titanfall. Grenade cook times and arc throws continue to be off, too. The list goes on to the point it makes me sad, because underneath all these issues is that same great multiplayer with some really intuitive map design.

   Taking inspiration directly from MOBAs, many of Infinite Warfare’s maps offer a three-lane system, with choke points along each one. The colourful and quirky design of IW’s layouts may not be to everybody’s tastes but I really enjoy it. The verticality offered in each level is similar to that in Black Ops 3, though is far more restrictive than in the likes of Titanfall 2 – it feels as if you’re constrained by the gameplay mechanics rather than liberated by them. Often you’ll find yourself inexplicably unable to climb certain areas or reach certain paths, even though wall-running and your jetpack allow you to reach them.
The biggest stick you can beat Infinite Warfare with isn’t that it’s not as solid as Battlefield 1 or Titanfall 2, it’s that it is simply miles away from even the game that’s bundled with it: Modern Warfare Remastered.

   There were many instances while playing Infinite Warfare I decided to quit and jump into a match of MWR because everything is stripped back. Modern Warfare’s beauty lies in its simplicity. Fewer unlocks, fewer upgrades, no game-breaking weapon alterations – just pure, superb multiplayer.

   Over the years Call of Duty has tied itself in knots because each iteration has considered adding complexity as a means of evolution. Compare this to Titanfall 2 where, instead of adding hundreds of new ideas on top of what already existed, it dared to strip away parts of the original and refine, making for an better, more polished experience. It’s like loving Victoria Sponge cake, and thinking that the way to improve it is to stick another Victoria Sponge on top, and then you know what would make that even better? A third Victoria Sponge! It’s about time the Call of Duty franchise took a step back and considered less is more, proved as such by Modern Warfare Remastered.

    Lastly, we have Zombies in Spaceland, which feels a lot like its been put in the hands of the developers of Far Cry: Blood Dragon. The loving nod to the 80s wrapped around the excellent zombie horde mode is one of the best seen in the series. Characters are well acted, the map design is superb and the fact I can run around the excellent theme park while listening to 80s tunes mean I could spend a ton of time in there. 

    As a co-operative experience, it doesn't feel like every unlock you work towards (it has the same keys and salvage grinds found in the main multiplayer) is as intrusive, as you're not working to gain an advantage over another human opponent – you're simply trying to get more guns to shoot zombie clowns with. As this grind feels additive rather than a necessity to achieve, the whole experience becomes much more enjoyable.

    I’m genuinely saddened that Infinite Warfare’s multiplayer doesn’t stack up to previous entries, as every year I look forward to jumping back into Call of Duty and spending a good few months shooting up stuff. The fact that another game comes in the box that is better than Infinite Warfare in almost every way is pretty damning. It's still one of the best shooters ever made, but a game that has come out a decade later should still be able to compete.

    A solid campaign and the excellent "Zombies" mode will see people stick around for a good while, but it won’t be long before buyers of the Legacy Edition switch over to Modern Warfare Remastered.
~M.Raven

"xXx Xander Cage Returns" After releasing


     Following 2017 blockbuster movie collection xXx Xander Cage returns was released January 19, 2017. It was the top ranking most awaited movie when thinking back to the previous year. As many of you might not know about the current stats of the movie after releasing.....Check This Out.

     xXx was not a new film to most of the fans since this was the 3rd movie of the xXx saga. On previous occasions, back in 2002 and 2005,  the movies were utmost succesful. This time as expected it was succesful more than the previous years.
    xXx has an extremely creative plot from the begining of the saga. Most of the fans gave up hope on a new xXx movie since it took almost 10 years to get into work on xXx Xander cage returns. The movie xXx
back in 2002 featured;
Vin Diesel as Xander Cage / xXx
Asia Argento as Yelena
Samuel L. Jackson as NSA Agent Augustus Eugene Gibbons
Marton Csokas as Yorgi
Michael Roof as NSA Agent Toby Lee Shavers
Richy Müller as Milan Sova
Werner Daehn as Kirill
Petr Jákl as Kolya
on the main cast. At the time it was Vin Diesel's rise to fame with movies like Riddick.

      Later in 2005 Vin Diesel's replacement was rapper Ice Cube. The movie featured;
Ice Cube as Darius Stone / xXx
Willem Dafoe General George Deckert
Scott Speedman as NSA Agent Kyle Christopher Steele
Peter Strauss as US President James Sanford
Samuel L. Jackson as NSA Agent Augustus Eugene Gibbons
on the main cast. Though this was successful alongside 71.1 million USD this wasn't that successful as the movie before which approximately hit 277.4 million USD.
    On the movie in 2002 the director
Rob Cohen decided that Xander Cage should die many people think that it was a mistake. So director D. J. Caruso thought that Xander should return plotting up 2017 xXx Xander Cage Returns. Starting from 2005 rumours started to spread about xXx in the future but not many were sure about it. Later Vin Diesel himself stated that a new production is to be started and Cohen also stated the same thing along with saying that "this will be big...". But the movie back in 2002 ended up on a cliff hanger about Xander's death. So many were not sure about Xander to be back.
     In 2009 a series of events took place include Cohen to step aside from the production and the writers of Terminator series to get into work on the movie. However until 2016 the lineup was rather unclear.  Finally the lineup was set that Jackson and Vin will take their former roles and that the Bollywood superstar Deepika padukone will play as an xXx while being Xander's love. Rapper and DJ artist Ruby Rose took a leading role as a sniper expert more like a mercinary. Caruso too played the director role and the movie was expected to be released in 3D 2D and RealD experiences. Also Nina Dobrev took a role in the movie as a techie and side kick to Xander and a fan of him.  Jet Li, Tony Jaa and other familiar faces were to set up the mainstream but it was reported that Jet Li dropped from the movie and was replaced by Donnie Yen. Later in January 2017 it was revealed that Neymar Jr. would join the movie too which made fans more aware on the releasing. Also subsequently Ice Cube returned to his character Darius Stone in xXx.
    Finally the movie ended up producing featuring;
Vin Diesel as Xander Cage / xXx
Donnie Yen as Xiang
Deepika Padukone as Serena Unger
Kris Wu as Harvard "Nicks" Zhou
Ruby Rose as Adele Wolff
Tony Jaa as Talon
Nina Dobrev as Becky Clearidge
Samuel L. Jackson as NSA Agent Augustus Eugene Gibbons
Toni Collette as CIA Agent Jane Marke

      The movie was released in Mexico following United States and on special request from Deepika the film was also set in India. On releasing the movie had an amazing weekend with 20 million USD income and on subsequent realeasing worldwide. The film had 40% in Rotten Tomatoes and 41 hits in metacritic.
     Many critics despite the thrill in the movie stated that the film is too primitive with unrealistic stunts performed.
Some critic reviews;
"xXx: Return of Xander Cage serves up all the expected over-the-top action, but it won't win the series any new fans due to various shortcomings."
Chris Agar
Screen Rant
2/5
"Weirdly retro in style, the movie has a mocking “Austin Powers” flavor."
Jeannette Catsoulis
The NYTimes
"This is the sort of movie that makes your standard shoot-em-up videogame look subtle, the Fast and Furious franchise (star Vin Diesel's other claim to fame) look like a Jane Austen novel."
Paul Asay
Plugged In
1.5/5

Despite what everyone says on my opinion the film is a masterpiece with Vin approving it. What do you think??
~M.Raven

Of Mice And Men continuing after Carlile's departure and Carlile struggling life

Austin Carlile being the unclean vocalist and founder of the Californian metalcore band Of Mice And Men decided that he is further unfit to continue with the band due to his ill-health. As fans of OMAM were dissapointed with this citing by Austin many had hopes about a new vocalist to the band, but despite these hopes the band decided that they continue without another replacement.

   Accordingly, the band will continue with Phil Manansala, Aaron Pauley, Alan Ashby, Valentino Arteaga as a four piece band. Though they have not decided on touring plans the band has being busy on playing concerts all around the country along with major bands.  Aaron Pauley taking full responsibility on vocals was unexpected since from the start the band continued with Carlile's exclusive screamo techniques. But from the start of Pauley's journey with the band he displayed talents on screaming alongside with Carlile. When taking performance upon stage people more preffered Carlile since his headbangs, moshpits, circlepits made people enjoy the shows. Pauley joining the band on replacement to Jaxin Hall showed his talents on stage even holding a bass guitar.

   Austin's ill-health was not something new to the hardcore fans. Austin suffered from a connective tissue disorder called the Marfan syndrome from his birth. Though most of the fans always wished for his health many did not knew that it was not curable he lived with the pain and continued with the band not excusing his health. In many occasions Austin had surgeries on his heart, spine etc. multiple times. Because of that the band had many hiatus on shows that the band had to cancel tour dates in London and Europe tour. Also on recent occasions Austin had another heart surgery wihich resulted in another hiatus. Although Austin suffered through his last European tour he refused to be on hiatus and thought he could squeeze through the pain and continue the tour which eventually lead him to his surgery and cancelling tour dates. Continous occasions of this problem led the band authorith to rethink about Austin's position and led Austin to think about his position. Also many news states that Austin's last girlfriend Pamela Francesca abandoned him due to his health issues. Despite his problems he is now focusing on healing and moving on. As from the start the band had being a negative impact to his health his decision now is rather better to him and not to his fans. He is now rather inactive on music and focuses on his health. Rumours start to spread that Austin has problems with Aaron and Phil since he unfollowed them on instagram and non of the band members wished his life publicly but many demand that this is not true. Major bands and muscians has wished him upon his departure.

   2016 November upon hiatus of shows he was admitted to the hospital and the band was inactive to the end of December 2016. Later on December 31 the band and the vocalist announced the end of Austin's line with the band.

    The band cited that;

"Dear Of Mice And Men fans,

It's with heavy hearts that we announce Austin’s departure from the band for reasons pertaining to his health. As many of you are aware, Austin suffers from a rare connective tissue disorder called Marfan syndrome & has been struggling with the physical demands of touring since the band began.

After his most recent series of surgeries at Stanford University Hospital, following the cancellation of our European headlining tour, his team of doctors informed him of the damage that performing, & more specifically his aggressive vocals, have been causing his body. They warned that if he were to continue on doing so, it would cause permanent & irrevocable damage to his spine & nervous system.

Following the advice from his team of specialists, Austin decided it best that he step away from the band & change his lifestyle to better his health. Though we're heartbroken that he can no longer continue, his health has always been of utmost importance to us & we support him now in this decision & are proud of his perseverance over the years.

We've had an amazing & unforgettable past few years making music & touring the world together & the 4 of us look forward to sharing the next chapter of the band's story with you. All previously announced shows will proceed as planned & we thank you for your continued love & support. We couldn't do this without all of you! See you real soon.

-Aaron, Alan, Phil & Valentino"

   Upon leaving Austin left his final words making the fans understand his utmost regrets.

   Austin now resides in Gunnacaste, Costa Rica enjoying his time and healing. He said that he wont stop music and he will be
"still able to sing and I'm hungry for what is next to come even though I have no idea what that may be."

  Each and everyone has wished for his health and hearing more from him. So as a fan I personally wish him his luck too.

~M.Raven